14 July 2006 | PlayOn authors archive
We then looked at how guild size and stability change over time. First, we looked at the percentage of characters who were in guilds. There was a mild positive increase over time.

This increase in percentage of guilded characters could mean one of two things. There may be more guilds that spring up, or characters are joining existing guilds. The following chart of average guild size suggests the latter is the case. Over time, established guilds attract more and more characters and increase in size.

Over time, guilds also stabilize. As the following chart shows, members are less likely to quit a guild as a server matures. Overall, these three charts suggest that over time, characters on a server are more and more likely to be in a guild. The guilds they join tend to be established guilds. And over time, guild turn-over decreases.

Server Sample: RP (High), PvE (High), PvP (High)
Sampling Period: July 2005 – January 2006
Sampling Resolution: ~12 minutes
Parsing Method: The sample unit is each unique character in each 2 week period.
Data Filter: Characters above level 1 and who spent less than 95% of their time in a main city.
Sample Size: ~100k characters in each 2 week period
Unfortunetly, it would be impossible to tell.
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July 17th, 2006 at 6:29am
Posted by Chas
Now, what we can’t tell… are these guilds growing because more PLAYERS are joining them, or because ALTS of existing guildmember are joining?