12 November 2006 | PlayOn authors archive
The data also allowed us to look at rank changes by class. Below, we plot out the likelihood to gain rank by class. What’s striking is the spike for the Shaman class. Again, this is consistent with what we had found before in the average ranks for each class. The points we made then about potential reasons for this also apply here. While it may be tempting to attribute class imbalances to this difference, it bears pointing out that players who choose to play Shamans may be different (personality/motivation) than players who choose other classes.

Server Sample: RP (High), PvE (High), PvE (High), PvP (High), PvP (High)
Sampling Period: Two consecutive one-week periods in October, both starting on Tuesday at 10am pacific time (i.e., after ranks have been calculated for that week).
Sampling Resolution: ~12 minutes
Parsing Method: The sample unit is each unique character in each hour of the day.
Data Filter: None
Sample Size: 128,354 characters
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