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Avatar survey: Time spent in-world and customizing avatar

Gaming experience and time spent playing were not significantly different across the three environments. WoW players had a mean experience with this particular game of 2.15 years (Std. = 1.16). They played 4.36 hours per day (Std. = 2.32) and 5.53 days per week (Std. = 1.67). Maple Story players had a mean experience of 1.82 years (Std. = 0.98); they played 5.12 hours per day (Std. = 4.16) and 5.60 days per week (Std. = 1.88). Second Life residents had a mean experience of 1.71 years (Std. = 1.01); they played 4.55 hours per day (Std. = 3.56) and 5.91 days per week (Std.=5.91). Note that our respondents’ experience was not limited to these three environments: their total MMO gaming experience ranged from an average of 3.5 years for MS players to 4.4 years for WoW.

However, Second Life residents spent significantly more time (F=9.434, p <.001) customizing the appearance of their avatar (mean=92.75 minutes, Std. = 208.70 minutes/week), compared to WoW players’ 9.99 minutes (Std. = 15.185) and Maple Story players’ 12.95 minutes (Std. =16.18). This result makes it clear that avatar customization is a very important activity in Second Life compared to the game-based virtual environments – in fact, one could even argue that avatar customization is the game in SL.

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Comments (4)

August 4th, 2008 at 12:17pm
Posted by Chas

I’d be very curious to see how this (and the alt data) applied to City of Heroes. Although it is clearly a game-based platform like WoW, it sports one of the most robust character customization systems out there.
Making new appearances (and new characters) there seems to be a large part of the appeal. It would be interesting to see how that demographic appears.

August 5th, 2008 at 12:06pm
Posted by Greg Lastowka

PlayOn> “one could even argue that avatar customization is the game in SL.”
Not surprising that this was the reported finding, since WoW does not allow you to spend much more than 9 minutes on what players might think of as appearance customization. However, if they really thought about it, becoming Level 70 — the goal of WoW — is essentially an exercise in avatar customization. It makes your avatar appear to others as a Level 70 [whatever]. Same goes for gear sets. Same goes for battlegrounds.
So… one could actually make the exact same argument about WoW, or Maple Story, or the whole MMORPG genre, for that matter.

October 1st, 2008 at 1:38am
Posted by rafael

play on? (1st time)
(=)
i like avatars……

October 8th, 2008 at 11:06am
Posted by Key MacMoragh

The idea of “customizing avatar appearance” in SL could simply mean shopping for clothes.

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