2 March 2010 | Bo Begole
What's the difference between Ubiquitous Computing ("ubicomp") and Augmented Reality ("AR")? I hear this question often, and you could replace "augmented reality" in that question with any of the following buzzy paradigms for people-interacting-with-computers: Virtual Reality, Pervasive Computing, Mobile Computing, Wearable Computing, Multi-Device Interaction, Cloud Computing, Intelligent Systems, Ambient Intelligence, Context-Aware Computing, Adaptive Systems, Machine Perception, Social Computing, Smart Environments, Everyware, and so on. For the most part, I don’t find formal definitions useful; you can call it whatever suits your fancy. All that matters is that I understand what you mean when you use a term and that you understand what I mean when I use it. The attributes of a definition that carry lasting meaning are not technological properties (performance, cost, size, distribution, latency), but the core capabilities that the paradigm enables for usage.
ambient intelligence AR augmented reality authentication batteries brainstorming business of innovation CHI cleantech collaboration collective intelligence competitive edge computer vision context-aware computing contextual intelligence crowdsourcing curation data centers decision making disruptive innovation electric vehicles email energy energy efficiency epic conference ethnography ethnography in industry ethnomethodology ev everyware field of use government green HCI information overload innovation innovation culture innovation strategy intellectual property IP IT kiffets licensing lithium-ion location based services long tail malware materials minimum viable product mobile computing mobile devices & interfaces mobile security MVP natural language processing news NSF open innovation opportunity discovery organic electronics Pasteur's Quadrant personal information management pervasive computing phishing photovoltaics portfolio management printed electronics privacy QR codes recommendation systems research methodology responsive mirror SaaS search smart environment smart grid social analytics social computational systems social indexing social media social streams social web software as a service technology scouting technology trends terms thin film transistors twitter ubicomp user behavior modeling user centered design user experience user interface design v2g vehicle-to-grid virtualization virtual machines virtual reality web 2.0 Wikipedia