20 January 2010 | ed h. chi
Just finished reading Dion Hichcliffe's piece over at ZDNet on emerging technologies for Social Web in 2010. I have been reading all these different predictions to see how it relates to our research agenda. Dion's piece is long, but several points re...
14 December 2009 | ed h. chi
[joint work between Les Nelson, Rowan Nairn, Ed H. Chi] In our knowledge economy, enterprises’ competitiveness often depend on the efficiency in which important news travels to the right people at the right times. Knowledge workers depend now heavi...
20 October 2009 | ed h. chi
As mentioned in the first post on the slowing growth rate of Wikipedia, it appears that article growth reached a peak around 2007. Rather than exponential growth, it appears that Wikipedia display logistic growth. A hypothetical logistic Lotka-Volter...
22 September 2009 | ed h. chi
The research done at ASC continues to get more press, including Time magazine, NYTimes, Repubblica [Italian Newspaper]. We have been busy trying to put together a bunch more academic papers on Web2.0 (particularly some Twitter research we have been do...
22 July 2009 | ed h. chi
In September of 2008, we blogged about a curious change in Wikipedia that we didn't know how to explain that we had known for a while, and the ASC group has been looking into understanding this change in the last 6-9 months or so. The change that we w...
17 May 2009 | ed h. chi
I'm in Hong Kong on some personal business and have had some alone time to think about our research direction. One of the things we have been doing lately at PARC is understanding more about the past work on collaboration, and how it might be changed ...
24 April 2009 | ed h. chi
Social tagging arose out of the need to organize found content that is worth revisiting. It is natural therefore to think of social tagging and bookmarking as navigational signposts for interesting content. The collective behavior of users who tagged...
20 April 2009 | ed h. chi
It's almost 2am, but I have been thinking about a summary of a recent Nature paper I read while I was in Boston visiting MIT. I had picked up the article in MIT Tech Talk on a whim during a visit to the Stata Center where MIT's CSAIL laboratory is loc...
20 March 2006 | PlayOn authors archive

The facial expression of avatars at the Black Sun nightclub, social hotspot in Neal Stephenson’s Snow Crash (1992), was so natural and nuanced, that it was “just as good as a face-to-face.” Unfortunately today’s metaverses (i.e., MMOGs) have a loooooong way to go before they approach that kind of sophistication.
There does not currently seem to be any consensus among game developers regarding the best way to implement facial expression. Different games employ different approaches. Yet each approach seems to grapple with the same basic problem: avatars’ facial expressions are usually hard to see. (Another basic problem is how to control them easily, but I’ll save that for another post.) The reason for this is that although avatar features and proportions tend to reflect those of real human bodies, the player’s visual perspective usually does not. Players tend to play from a perspective that is at least several feet...
ambient intelligence AR augmented reality authentication batteries brainstorming business of innovation CHI cleantech collaboration collective intelligence competitive edge computer vision context-aware computing contextual intelligence crowdsourcing curation data centers decision making disruptive innovation electric vehicles email energy energy efficiency epic conference ethnography ethnography in industry ethnomethodology ev everyware field of use government green HCI information overload innovation innovation culture innovation strategy intellectual property IP IT kiffets licensing lithium-ion location based services long tail malware materials minimum viable product mobile computing mobile devices & interfaces mobile security MVP natural language processing news NSF open innovation opportunity discovery organic electronics Pasteur's Quadrant personal information management pervasive computing phishing photovoltaics portfolio management printed electronics privacy QR codes recommendation systems research methodology responsive mirror SaaS search smart environment smart grid social analytics social computational systems social indexing social media social streams social web software as a service technology scouting technology trends terms thin film transistors twitter ubicomp user behavior modeling user centered design user experience user interface design v2g vehicle-to-grid virtualization virtual machines virtual reality web 2.0 Wikipedia