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July 01, 2005
Guild Affiliation and Group Ratio
Server Sample: RP (High), PvE (Medium), PvE (High)
Sampling Period: 6/13/2005 9:00 am - 6/20/2005 9:00 am
Sampling Resolution: ~14 minutes
Parsing Method: The sample unit is each unique character. Each character was tracked across the server logs. Total playing time, lowest observed level, highest observed level, guild affiliation, and zones seen in were parsed.
Data Filter: None
Sample Size: 76,364 characters
Even though characters in guilds do not play more than characters not in guilds, they do group more often and this effect becomes more pronounced over the levels. We wanted to check this in case being in a guild did not in fact provide a grouping advantage given the ease of finding an ad-hoc group. The following graph plots average percentage of time observed in a group with playing time controlled for.
In an ANCOVA with Guilded (yes / no) as the independent variable, average group ratio as the dependent variable, and Level (lowest observed level) and Playing Time (minutes observed over sampling period) as the covariates, the effect of Guilded was significant (p < .001) overall and for individual analyses within levels 1-20, 21-40, and 41-60.
Between levels 1 and 20, characters not in a guild are observed in a group on average 17% of the times compared with 20% for characters in a guild (note that these and the following group ratios are after playing time and level have been controlled for). Between levels 21 and 40, it is 26% and 31%. And between levels 41 and 60, it is 34% and 46%. In other words, between level 41-60, characters in a guild are in a group about 35% more often than characters not in a guild after playing time has been controlled for.
Posted at July 1, 2005 03:51 PM
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