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July 28, 2005

PvP Server Difference (Part 1)

Server Sample: RP (High), PvE (Medium), PvE (High), PvP (High)
Sampling Period: 6/30/2005 2:00 am - 7/07/2005 2:00 am
Sampling Resolution: ~14 minutes
Parsing Method: The sample unit is each unique character. Each character was tracked across the server logs. Total playing time, lowest observed level, highest observed level, guild affiliation, and zones seen in were parsed.
Data Filter: None
Sample Size: 106,762 characters

We now have data from a PvP server so we wanted to list some of the PvP vs. non-PvP server findings. Overall, the differences were surprisingly small. The differences may be driven by the idiosyncrasies of the PvP server we chose. We are gathering data on a second PvP server so we'll know whether that is true soon.

Playing Time

Characters on the PvP server played about an hour more (~ 70 mins) over the one week period than characters from the RP and the two PvE servers. The average character play-time in this sample was 11.2 hours, so that's about a 10% difference of the mean.


Guild Involvement

While we might have expected that characters on PvP servers may be more inclined to be in a guild (for safety in numbers, etc.), the data didn't bear this out. Overall, guild involvement rates were comparable across server types. Characters on the RP server were slightly less likely to be involved in a guild at the lower levels.

Guild Size

We might have also expected that guilds in PvP servers would be larger in general given the demands on survival. This also didn't bear out with the data. We created a list of every guild that was observed and the total number of unique characters observed to have that guild tag. There were significant differences, but it was between the PvE (high) server and the RP (high) server.

Posted at July 28, 2005 04:07 PM

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yeap

Posted by: olcay at October 24, 2006 08:11 AM

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