Journal Articles

Ducheneaut, N., Moore, R.J., and Nickell, E. (2007). "Virtual third places: A case study of sociability in Massively Multiplayer Games." Computer Supported Cooperative Work, 16(1-2), pp. 129-166. [PDF]

Moore, R.J., Ducheneaut, N., and Nickell, E. (2007). "Doing virtually nothing: Awareness and accountability in Massively Multiplayer Online Games." Computer Supported Cooperative Work, 16(3), pp. 265-305. [PDF]

Ducheneaut, N., Yee, N., Nickell, E., and Moore, R.J. (2006). "Building a MMO with mass appeal: a look at gameplay in World of Warcraft." Games & Culture, 1(4), pp. 281-317. [PDF]

Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N., and Nickell, E. (2006). "From tree house to barracks: The social life of guilds in World of Warcraft." Games & Culture, 1(4), pp. 338-361. [PDF]

Golle, P. and Ducheneaut, N. (2005). "Preventing bots from playing online games." ACM Computers in Entertainment, 3(3). [PDF]

Ducheneaut, N. and Moore, R.J. (2005). "More than just 'XP': Learning social skills in massively multiplayer online games." Interactive Technology and Smart Education, 2(2), pp. 89-100. [PDF]

 

Book Chapters

Ducheneaut, N., and Yee, N. (2008). Collective solitude and social networks in World of Warcraft. In C. Romm (Ed.). Social networking services and e-dating communities. Idea Group Publishing, Hershey, PA.

Ducheneaut, N., Yee, N., Moore, R.J., and Nickell, E. (2007). Une solitude collective? Observations sur le capital social dans un jeu video multijoueur: World of Warcraft. In F. Beau (Ed.). Culture d'Univers, pp. 47-64. FYP Editions, Limoges, France. [PDF]

 

Refereed Conferences

Ducheneaut, N., Yee, N., Nickell, E., and Moore, R.J. (2007). "The life and death of online gaming communities: A look at guilds in World of Warcraft." In conference proceedings on human factors in computing systems (CHI 2007) (pp. 839-848). April 28-May 3, San Jose, CA. [PDF] [CHI Best Paper Award Nominee, nomination rate: 5%]

Moore, R.J., Gathman, C., Ducheneaut, N., and Nickell, E. (2007). "Coordinating joint activity in avatar-mediated interaction." In conference proceedings on human factors in computing systems (CHI 2007) (pp. 21-30). April 28-May 3, San Jose, CA. [PDF]

Ducheneaut, N., Yee, N., Nickell, E., and Moore, R.J. (2006). "Alone Together? Exploring the Social Dynamics of Massively Multiplayer Games." In conference proceedings on human factors in computing systems (CHI 2006) (pp. 407-416). April 22-27, Montreal, Canada. [PDF] [CHI Best Paper Award Nominee, nomination rate: 5%]

Gollé, P. and Ducheneaut, N. (2005). "Keeping bots out of online games." Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005). June 15-17, 2005, Valancia, Spain.

Ducheneaut, N., Moore, R.J., and Nickell, E. (2004). "Designing for sociability in massively multiplayer games: an examination of the “third places” of SWG." In J.H. Smith and M. Sicart (Eds.), Proceedings of the Other Players conference. Copenhagen: IT University of Copenhagen. [PDF]

Ducheneaut, N. and Moore, R.J. (2004). "The social side of gaming: a study of interaction patterns in a massively multiplayer online game." In conference proceedings on computer-supported cooperative work (CSCW 2004) (pp. 360-369). November 6-10, 2004, Chicago, IL. [PDF]

 

Workshop Proposals

Bleecker, J., Ducheneaut, N., and Smith, I.E. (2005). "Ubiquitous Computing, Entertainment, and Games." Workshop organized at the Seventh International Conference on Ubiquitous Computing (Ubicomp 2005), September 11-14, 2005, Tokyo, Japan. [Workshop Wiki]

Moore, R.J., Ducheneaut, N, and Nickell, E. (2005). "Leveraging virtual omniscience: Mixed methodologies for studying social life in persistent online worlds." Workshop organized at the Games, Learning, and Society (GLS 1.0) conference, June 23-24, 2005, Madison, WI.

 

Conference Presentations

Moore, R. J., Gathman, E.C., and Ducheneaut, N. (2007). "From 3D space to third place: building sociable public places in virtual worlds." Paper presented at the annual meeting of the American Sociological Association, August 11-14; New York, NY, USA.

Moore, R. J., Ducheneaut, N., Nickell, E., and Yee, N. (2006). "Understanding the nature of avatar-mediated interaction in MMOGs." Paper presented at the Games, Learning & Society conference; 2006 June 15-16; Madison, WI; USA.

Moore, R.J., Ducheneaut, N., and Nickell, E. (2006). "Talking Through Text in the Avatar-Mediated Interaction of Virtual Worlds." International Conference on Conversation Analysis, Helsinki, May. [Abstract].

Moore, R.J., Ducheneaut, N. and Nickell, E. (2005). "10 things about conversation in virtual worlds that remind me that I am not in the real world: improving interactional realism in massively multiplayer persistent worlds." Invited presentation at the Austin Game Conference, October 27-28, 2005, Austin, TX.

Moore, R.J. and Ducheneaut, N. (2004). "Leveling up in Tunaria: Social dimensions of game play in Everquest Online Adventures." Paper presented at the 75th meeting of the Pacific Sociological Association (PSA), April 15-18, 2004, San Francisco, CA.

 

Workshop Presentations

Ducheneaut, N., and Moore, R. J. (2004). "Let me get my alt: digital identiti(es) in multiplayer games." Position paper for the CSCW2004 workshop on Representation of Digital Identities. November 6, 2004, Chicago, IL. [PDF]

Ducheneaut, N., and Moore, R. J. (2004). "Gaining more than experience points: Learning social behavior in multiplayer computer games." Position paper for the CHI2004 workshop on Social Learning Through Gaming. April 26, 2004, Vienna, Austria. [PDF]